Hello 4th Graders!
Today's Learning Target is...
I CAN develop and algorithm or program with sequences and simple loops.
I CAN debug errors in an algorithm or program that includes sequences and simple loops.
Today's app / program is: Span Software
Today's Learning Target is...
I CAN develop and algorithm or program with sequences and simple loops.
I CAN debug errors in an algorithm or program that includes sequences and simple loops.
Today's app / program is: Span Software
As we continue learning how to solve the Rubik's Cube, we will also continue observing it from a scientific, technological, engineering, artistic, and mathematical perspective.
In this lesson you will explore quadrilaterals. Squares, rectangles, trapezoids, and rhombuses are quadrilaterals. How many sides and angles does a quadrilateral have? What type of angles does it have?
In this lesson you will explore quadrilaterals. Squares, rectangles, trapezoids, and rhombuses are quadrilaterals. How many sides and angles does a quadrilateral have? What type of angles does it have?
![Picture](/uploads/1/1/1/2/111282747/botley_1.jpeg)
Red Station:
Say hello to Botley! Botley is a cute little box-shaped robot that can be programmed with a remote programmer.
For today's task you will explore coding and quadrilaterals with Botley the Coding Robot. Your team will develop and then program algorithms of sequences and simple loops (code) for him to execute (follow).
![Picture](/uploads/1/1/1/2/111282747/published/botely-sequence-cards_1.jpg)
First, use the coding cards to plan and develop your algorithm. Which code cards will you need to make Botley draw a square on the Paper?
![Picture](/uploads/1/1/1/2/111282747/published/botleyw-arms_1.jpg)
Bonus:
Try to use the "loop" button to make your program more efficient. You will need to press the loop button at the beginning of the program and then again at the end. However many times you press the loop button at the end is how many times the program will repeat. Figure out how many steps and repeats you will need, and then test out your program.
**If you have time see if you can program Botley to draw a rectangle or a cirlce.***
Try to use the "loop" button to make your program more efficient. You will need to press the loop button at the beginning of the program and then again at the end. However many times you press the loop button at the end is how many times the program will repeat. Figure out how many steps and repeats you will need, and then test out your program.
**If you have time see if you can program Botley to draw a rectangle or a cirlce.***
![]() Today you will use virtual reality to identify shapes and symmetry in real life. You will take a virtual field trip to discover geometric figures across the globe. To get started, click on the Nearpod icon on the desktop and enter the code by your computer
or Click on the link below and then enter the code. https://share.nearpod.com/vsph/2g4fo75qMu |
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This week you will be moving on to Stage 3 in solving the Rubik's Cube. Make sure to solve the White Cross first before moving on to Stage 3.
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Rubik's Cube- Lesson 3: The WHITE Corners
If you’ve made it this far, give yourself a pat on the back! This video teaches the next step – solving the white corners. There is a knack to it, but keep your cool - we take it one step at a time. Review: Rubik's Cube- Lesson 2: The WHITE Cross The White Cross is the first step to solving the cube. Click on the video to get started. |